Hue Jumper Unblocked

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Hue Jumper gameplay screenshot
  • Partly works on mobile
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Hue Jumper is a low-poly 3D driving game where the only opponent is the clock. A random road unrolls ahead of you over rolling hills, and your car speeds up on its own while you steer with the mouse. Rocks and trees dot the landscape, and a well-timed double-click sends you flying over them. Frank Force first wrote this game to fit in just 2 kilobytes, and this is his expanded, readable version.

How to Play Hue Jumper

Click the screen and the timer starts at 20 seconds. Your car gains speed whenever its wheels are on the ground and you are not braking. Move the mouse left or right to turn, and lean into each bend, because curves pull the car toward the outside.

Every 100 units on the distance counter in the top right, you cross a checkpoint. It adds 10 seconds to the clock, up to the 20 second limit, and shifts the colors of the whole world to a new hue. When the clock reaches zero, the car stops and the run is over.

Leaving the asphalt slows you down and shakes the camera. Hitting a rock or tree is worse, since it cuts almost all of your speed at once. The road starts wide and gentle, then grows thinner and curvier with each checkpoint until it ends at 1000.

Hue Jumper Controls

Controls for Hue Jumper
ActionKeyboardMouseTouch
Start driving—Click the game screenTouch the screen
Steer—Move the mouse left or rightHold a finger on the side you want to steer toward
Brake—Hold the mouse buttonLift your finger
Jump—Double-clickTap quickly
Restart on a new roadR——
Save a screenshot1——

Tips for Longer Runs

  • Steering stays where you leave it. The car keeps turning until you move the mouse back toward the middle, so after each bend, ease it back to straighten out.
  • Brake only when you must. Each second spent slowing down eats into a clock that is already short. A quick tap before a tight bend is usually enough.
  • Jump only from the ground. The double-click jump works only while your wheels are touching the road, so press before you reach an obstacle while the car is still on the road.
  • Look at the far road, not the hood. Hills hide what comes next, so watch the horizon line to spot turns before you reach them.
  • Restart a bad road. Every run is generated fresh, so if a layout starts badly, press R and try a new one.

Features

  • Random roads with new curves, hills and road widths every run.
  • Color shifts at each checkpoint that recolor the sky, ground and scenery.
  • A sun and moon that circle the sky as your heading changes, lighting the mountains differently.
  • Pointer-lock steering that keeps the cursor inside the game while you drive.

Tested and updated:

Hue Jumper Unblocked: FAQ

How do checkpoints work?

A bright band across the road marks each checkpoint, one every 100 on the distance counter. Driving past it adds 10 seconds to your clock, but the clock never holds more than 20 seconds, so banking extra time is not possible.

Why did my car suddenly stop moving forward?

Either the timer hit zero, which ends the run, or the mouse cursor was released from the game. When the cursor is free, the car brakes on its own. Click the game again to grab the mouse and get going.

Does the road ever end?

Yes. It is built to run out at 1000 on the distance counter, and it grows narrower and twistier as you get closer to that mark. Reaching the end is the real goal of a run.

Can I play with a touchscreen?

You can steer by holding a finger on the screen and brake by lifting it. There is no on-screen restart button, though, so starting a fresh road needs the R key on a keyboard or a page reload.

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