Rock Blaster Unblocked

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Rock Blaster gameplay screenshot
  • Works on mobile
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Rock Blaster is a vector-style space shooter where you steer a tiny triangle ship through a field of tumbling rocks. Every rock you hit cracks into smaller, faster pieces, so the screen gets busier before it gets clear. Saucers cut across now and then and fire back. The ship keeps drifting after you let go of thrust, and anything that leaves one edge of the screen comes back on the other. Frank Force made it as part of his open-source LittleJS Arcade collection.

How to Play Rock Blaster

Press PLAY and your ship appears in the middle of the screen, blinking for a moment while it can’t be hurt. A wave of large rocks drifts in from the edges. Turn to face one, fire, and watch it split in two. Medium rocks split again, and small rocks vanish when hit.

The first wave has four large rocks, and each new wave adds one more. A wave only ends when every rock and every saucer is gone. You can have five shots on screen at once, and each shot fades after about a second and a half.

Saucers appear every so often. The big one fires in random directions, while the small one aims ahead of where you are flying, and its aim gets sharper as your score climbs. Their shots can also break rocks, but you get no points for those.

Hitting a rock, a saucer or a saucer shot costs a ship. The LIVES counter starts at 3, and the game ends when you crash with it at zero.

Rock Blaster Controls

Controls for Rock Blaster
ActionKeyboardMouseTouch
Turn the shipLeft and Right arrows, or A and D—Push the on-screen stick left or right
Thrust forwardUp arrow or W—Bottom button
FireSpace or Z—Left or right button
Hyperspace jumpLeft Shift or X—Top button
PauseEsc——
Use the menus—Click PLAY, OPTIONS or HELPTap the menu buttons

Tips and Strategies

  • Tap thrust instead of holding it. The ship coasts for a long time, so short bursts are easier to stop than one long push.
  • Break one big rock at a time. Each hit doubles the number of pieces. Clearing the small fragments before splitting the next large rock keeps the screen calm.
  • Watch the screen edges. Rocks and shots wrap around, so a piece leaving the right side can hit you from the left.
  • Go after small saucers quickly. They are worth five times the big ones, and their aim improves as you score more.
  • Keep the jump for last. Hyperspace can place you near a rock, so use it only when a crash is certain anyway.

Features

  • Splitting rocks: large rocks break into medium ones, and medium rocks break into small ones.
  • Two saucer types with different shooting styles and point values.
  • Bonus ships every 10,000 points.
  • Saved best score shown on the title screen, plus a volume slider and an optional glow effect.
  • Keyboard, gamepad and touch support, including an on-screen stick and buttons.

Tested and updated:

Rock Blaster Unblocked: FAQ

How many points is each target worth in Rock Blaster?

A large rock gives 20 points, a medium rock 50 and a small rock 100. The big saucer is worth 200, and the small, sharper-shooting saucer pays 1,000.

How do I earn an extra ship?

You get one bonus ship for every 10,000 points. A short chime plays, and the LIVES counter in the top corner goes up by one.

Is the hyperspace jump safe to use?

It drops you at a random spot away from the screen edges and makes your ship blink and ignore hits for just over a second. You can't jump again until that short cooldown ends, so save it for real emergencies.

Does the touch version play the same way?

Yes. A stick on the left turns the ship and four round buttons on the right handle thrust, fire and the jump. The glow effect starts switched off on touch screens to keep things smooth, and you can turn it on under OPTIONS.

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