Brough Dungeon Unblocked

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Brough Dungeon gameplay screenshot
  • Desktop recommended
  • Keyboard required
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Brough Dungeon is a small turn-based dungeon crawler on a 9x9 grid. Every time you take a step, each monster on the floor gets a turn too, so every move is a little puzzle. You collect purple gems, earn single-use spells and look for the exit tile on each floor. It is the finished game from Jeremiah Reid’s open-source tutorial on building this kind of compact roguelike in plain JavaScript, with its own pixel art and sound effects.

How to Play Brough Dungeon

Press any key on the title screen to begin. You start with three hearts, shown as red dots under your character, and one random spell listed on the right. Move with W, A, S and D. Walking into a monster attacks it for one point of damage and stuns it for a turn.

Each floor has three gems. Every gem adds a point to your score, and every third gem grants another spell. Number keys cast the spell in that slot, and casting uses up your turn.

New monsters appear as a swirl and wait two turns before they act. Find the exit tile to move down a level, and you heal one heart on the way, up to a maximum of six. Clear the sixth floor to win the run. If your hearts run out, the game ends and any key takes you back to the title screen and the score table.

Brough Dungeon Controls

Controls for Brough Dungeon
ActionKeyboard
Move or attack an adjacent monsterW A S D
Cast the spell in a slotNumber keys 1 to 9
Start a run or go back to the title after dyingAny key

Tips and Strategies

  • Let monsters come to you. Attacking first stuns the target, so step next to a monster only when you can strike before it does.
  • Learn each monster’s habit. One kind moves twice if it did not attack, one acts only every other turn, one chews through walls to heal, and one wanders at random.
  • Use walls as weapons. The quake spell hurts monsters more the more walls surround them, so cast it when enemies sit in corners.
  • Save the dash for long corridors. It slides you in your last direction until you hit something, then stuns and hurts every monster next to where you stop.
  • Keep a reset handy. Mulligan builds a fresh layout of the same floor and leaves you with one heart. It is a last resort, but you keep your other spells.
  • Leave once the gems are gone. New monsters keep arriving faster, so a quick exit is usually safer than a full fight.

Features

  • Fifteen spells, including teleports, bolts that fly in straight lines and diagonals, a short shield and one that clears every inner wall.
  • Five monster types with different movement rules.
  • Random floors that are rebuilt each level, always with every open tile connected.
  • Local score table that tracks runs, scores and winning streaks.

Tested and updated:

Brough Dungeon Unblocked: FAQ

How do I get new spells in Brough Dungeon?

Every third gem you collect opens a new spell slot and fills it with a random spell, up to nine slots. Each spell works once, and its slot stays empty after you cast it.

Why do monsters keep appearing?

A new monster arrives every few turns, and the gap shrinks each time one spawns. Picking up a gem also summons one. Lingering on a floor makes it more crowded, so head for the exit once you have what you need.

What do the RUN and TOTAL columns on the title screen mean?

If you clear all six floors, your next game counts as the next run of the same streak, and TOTAL adds up the score across that streak. Dying ends the streak. The table is kept in your browser.

Does it work with a touchscreen?

No. It reads letter and number keys only, and there are no touch controls, so you need a keyboard.

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